

I’ve actually been listening to it on loop all day while working. The world is filled with eclectic instrumentation that fits every scene perfectly, with the music that plays outside the cabin in the forest being a real highlight. Animations have a distinct style and the only real problem is with the expressions during certain dialogue, as some of them don’t match the urgency or emotion in the script. Every area is a piece of art in its own right, and the character design is so well done. In a time where most games are going for photorealism or pixel art, Broken Age shines like a painting coming to life. It seems crazy to say my favourite character interactions in such a game happened with a talking tree and a man with birds in his beard, but there are characters that will resonate with everyone here, though things can get a little overwhelming at first with the amount of places and characters introduced during Vella’s side of the story.
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Minor characters are written better than most prime time TV show characters. There’s innuendo thrown around by some, while others just put a smile on your face. The writing and vast amount of dialogue options in the conversation trees makes you spend a good amount of time getting to know everyone, which is a treat.
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Even having beaten the first act previously, I could still remember every character’s voice thanks to the care and polish that went into them during this full playthrough. The voice actings really brings them to life. I’m not going to ruin the any solutions here, but be prepared to test yourself when you reach puzzles that involve rewiring things.īroken Age is full of memorable characters. But I never felt stupid, not even solving the hardest of puzzles – unlike Grim Fandango, where some things were too vague for their own good. So much so that I had to get a pencil and paper to start keeping track of things. In the latter half, things get a little crazy thanks to the addition of Hexipals and wiring.

It’s full of plot twists, and you can expect a cliffhanger or two before the satisfying conclusion. The worlds are filled with puzzles and riddles that often require switching between both protagonists, and this is where the puzzles really start to become taxing. The setting for both seems to be a silly fantasy world, but the themes are more serious than meets the eye. Double Fine have managed to create two fantastic experiences that you juggle between, all in a single adventure game. You play as Shay or Vella and experience each character’s take on the world they live in. It has been worth the wait and so much more. Fast forward to nearly a year later and I’ve just experienced the complete Broken Age. But seeing it on the front page of Steam regularly, I decided to give Broken Age’s first act a go and it was jaw-droppingly good.

I’d rather just wait for the full thing to be out before getting engrossed in it and having a lengthy wait for the next part. Cards on the table time: I’ve been against episodic games ever since finishing The Walking Dead’s first season.
